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un cfg ,cat de cat bun

In jos

un cfg ,cat de cat bun Empty un cfg ,cat de cat bun

Mesaj  Admin Lun Iun 20, 2011 3:33 am

bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "m" "chooseteam"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
-------------------------

wait
-------------------------
************************************

/////===DIGER AYARLAR===\\\\\

hpk_maxsize "1"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "0"

-------------------------

wait
-------------------------
************************************

/////===INTERNET AYARLARI===\\\\\

ex_interp "0.05"
rate "25000"

-------------------------

wait
-------------------------
************************************

/////===GORUNTU AYARLARI===\\\\\

gamma "3.000000"
brightness "2.000000"

-------------------------

wait
-------------------------
************************************

/////===OYUN AYARLARI===\\\\\

con_color "255 140 0"
console "1.000000"
crosshair "1.000000"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"

-------------------------

wait
-------------------------
************************************

/////===MOUSE AYARLARI===\\\\\

lookstrafe "0.000000"
lookspring "0.000000"
sensitivity "1.4"
joystick "0.000000"
fastsprites "1"

-------------------------

wait
-------------------------
************************************

/////===ATI_ AYARLARI===\\\\\

ati_subdiv "0"
ati_npatch "0"

-------------------------

wait
-------------------------
************************************

/////===FPS_ AYARLARI===\\\\\

fps_max "101"
fps_modem "101"

-------------------------
wait
-------------------------
************************************

/////===GL_ AYARLARI===\\\\\

gl_dither "1"
gl_spriteblend "0"
gl_picmip "2"
gl_polyoffset "9999"
gl_flipmatrix "0"

-------------------------

wait
-------------------------
************************************

/////===CL_ AYARLARI===\\\\\

cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "10"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_showfps "1"
cl_allowdownload "0"
cl_allowupload "1"
cl_crosshair_color "50 250 250"
cl_crosshair_traslucent "1"
cl_crosshair_size "small"
cl_cmdrate "101"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "10"
cl_download_ingame "1"
cl_allowdownload "0"
cl_allowupload "1"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "1.000000"
_cl_autowepswitch "1"
cl_righthand "2"
cl_radartype "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"

-------------------------

wait
-------------------------
************************************

/////===HUD_ AYARLARI===\\\\\

hud_takesshots "1"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "0"

-------------------------

wait
-------------------------
************************************

/////===VOLUME AYARLARI===\\\\\

volume "0.160000"
suitvolume "0.160000"
hisound "0.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
voice_scale "1.000000"
voice_enable "1"
voice_modenable "1"
voice_forcemicrecord "1.000000"
_snd_mixahead "0.1"
sv_voiceenable "1"

-------------------------

wait
-------------------------
************************************

/////===NET_ AYARLARI===\\\\\

net_graph "3"
net_scale "5"
net_graphpos "1"

-------------------------

wait
-------------------------
************************************

/////===S_ AYARLARI===\\\\\

s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"

-------------------------

wait
-------------------------
************************************

/////===M_ AYARLARI===\\\\\

m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"

-------------------------

wait
-------------------------
************************************

/////===SETINFO===\\\\\

setinfo "_ah" "1"
setinfo "_vgui_menus" "0"
setinfo "ah" "0"
setinfo "dm" "0"

-------------------------

wait
-------------------------




/////===AIM===\\\\\

// =============================================================
// AUTOSHOOT CONFIG
// =============================================================
// automatic burst settings
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 0
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 8
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 8
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// =============================================================
// AIMBOT
// =============================================================
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

//alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
//alias HeadBunny "modelaim 0;avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
//alias HeartBunny "modelaim 0;avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
//alias StomachBunny "modelaim 0;avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
//alias TestieBunny "modelaim 0;avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
//alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
//NewAimHead
alias DS_head "modelaim 0;init aim DS_head; avclear;avadd 0 20 10 -2; avadd 1 22 4 -4;txt AimVec Loaded: DarkSypher Head"
alias DS_head2 "modelaim 0;init aim DS_head2; avclear;avadd 0 23 11 -2; avadd 1 25 4 -4;txt AimVec Loaded: DarkSypher Head 2"
alias DS_Neck "modelaim 0;init aim DS_Neck; avclear;avadd 0 16 9 -2; avadd 1 16 2 -4;txt AimVec Loaded: DarkSypher Neck"
alias DS_Chest "modelaim 0;init aim DS_Chest; avclear;avadd 0 9 4 -2; avadd 1 10 -5 2;txt AimVec Loaded: DarkSypher Chest"
alias DS_Stomach "modelaim 0;init aim DS_Stomach;avclear;avadd 0 2 0 -3; avadd 1 7 -9 1;txt AimVec Loaded: DarkSypher Stomach"
alias DS_Nuts "modelaim 0;init aim DS_Nuts; avclear;avadd 0 -6 1 0; avadd 1 2 -9 0;txt AimVec Loaded: DarkSypher Nuts"
DS_head

alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias mdl2 "modelaim 1;mdl first 2;init aim mdl2"

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

// xqz2 style
alias +justaim "aim 1;lock 1"
alias -justaim "aim 0;lock 0"
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

//=============================================================
// BONE AIMBOT
//=============================================================
mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl ov 1 2 2.6

// automatic burst settings by bunny771
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"

// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Scout/Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

/Intelligence Bolzen Multivec v2
alias omg1 "avadd 0 21.3 8.359 2.4;avadd 1 24.799 6.339 1.856;avadd 2 11.099 8.599 2.3"
alias omg "avclear;omg1;recoil 0.7; .: Intelligence Bolzen: Multivec v2 :."

//Inverse Vectors

gsaim 1

alias initiate "avclear;avadd 0 20 6 2;avadd 1 20 3 2"
initiate

alias c1 "avclear;avadd 0 22 11 2.5;avadd 1 24.2 3.7 4.4"
alias inv_aug "c1;txt Target is using the {AUG} [eXersion]"
alias inv_p90 "c1;txt Target is using the {P90} [eXersion]"
alias inv_ump45 "c1;txt Target is using the {UMP} [eXersion]"
alias inv_famas "c1;txt Target is using the {FAMAS} [eXersion]"

alias c2 "avclear;avadd 0 22 10.5 0.3;avadd 1 27.5 3 -1"
alias inv_p228 "c2;txt Target is using the {P228} [eXersion]"
alias inv_mac10 "c2;txt Target is using the {MAC 10} [eXersion]"
alias inv_fiveseven "c2;txt Target is using the {FIVE SEVEN} [eXersion]"
alias inv_usp "c2;txt Target is using the {USP} [eXersion]"
alias inv_glock18 "c2;txt Target is using the {GLOCK} [eXersion]"
alias inv_tmp "c2;txt Target is using the {TMP} [eXersion]"
alias inv_deagle "c2;txt Target is using the {DEAGLE} [eXersion]"

alias c3 "avclear;avadd 0 25 5.5 0.8;avadd 1 28 2 -0.2"
alias inv_elite "c3;txt Target is using the {ELITES} [eXersion]"

alias c4 "avclear;avadd 0 23 8.5 4;avadd 1 25 4 4.5"
alias inv_m4a1 "c4;txt Target is using the {M4A1} [eXersion]"
alias inv_scout "c4;txt Target is using the {SCOUT} [eXersion]"
alias inv_awp "c4;txt Target is using {TeH LaMz0r AwP} [eXersion]"
alias inv_sg550 "c4;txt Target is using the {SG550} [eXersion]"

alias c5 "avclear;avadd 0 23 8 3.5;avadd 1 27 2 4.5"
alias inv_g3sg1 "c5;txt Target is using the {G3SG1} [eXersion]"
alias inv_mp5 "c5;txt Target is using {tEh Mp5} [eXersion]"
alias inv_sg552 "c5;txt Target is using the {SG552} [eXersion]"

alias c6 "avclear;avadd 0 22.5 7 3;avadd 1 27 1 3.5"
alias inv_m3 "c6;txt Target is using the {M3} [eXersion]"

alias c7 "gsaim 1;avclear;avadd 0 23.5 3 1.7;avadd 1 24 5 2.6"
alias inv_xm1014 "c7;txt Target is using the {XM1014} [eXersion]"
alias inv_m249 "c7;txt Target is using the {PARA} [eXersion]"

alias c8 "avclear;avadd 0 24 5 -0.5;avadd 1 30 -7 4.7"
alias inv_hegrenade "c8;txt Target is using the {H_NADE} [eXersion]"
alias inv_flashbang "c8;txt Target is using the {F_NADE} [eXersion]"
alias inv_smokegrenade "c8;txt Target is using the {S_NADE} [eXersion]"

alias c9 "avclear;avadd 0 21.5 11.5 -0.5;avadd 1 28.5 2 -0.5"
alias inv_knife "c9;txt Target is using the {KNIFE} [eXersion]"

alias c10 "avclear;avadd 0 24.2 4.5 4.2;avadd 1 27 2 4.5"
alias inv_ak47 "c10;txt Target is using the {AK47} [eXersion]"
alias inv_galil "c10;txt Target is using the {GALIL} [eXersion]"

alias c11 "avclear;avadd 0 23.5 8 -1;avadd 1 26.5 4.7 -1"
alias inv_c4 "c11;txt Target is holding {C4} [eXersion]"

alias c12 "avclear;avadd 0 22 11.5 0.1;avadd 1 28 2.5 -1.5"
alias inv_tactical "c12;txt Target is using the {SHIELD} [eXersion]"


// :[ aNaRcHy Aimbot stuff ]:

alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000


// ____________________________________________________________________________________

// :[ aNaRcHy vecs ]:

//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"

// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs | tarantula "

// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: TurkiyeCs | tarantula "

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs | tarantula |LOADED|"

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: tarantula>>>"

//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: TurkiyeCs | tarantula |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"

//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"

//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

//INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"

//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"

//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"

//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1"

//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"

// ____________________________________________________________________________________

// :[ aNaRcHy settings ]:

// aimbot settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1

hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5

// ChachaAim
alias aimbot "aimbot 1"
alias aim "aim 1"
alias gsaim "gsaim 1"
alias aimthru "aimthru 1"
alias aimshoot "aim 1;shoot 1"
alias aim_on "aim_on 1"
alias autoaim "aim_on 1;aim_lock 1"
alias modelaim "modelaim 1"

alias $ChachaAim "aimbot;aim;gsaim;aimthru;aimshoot;aim_on;autoaim"

// ChachaHead
alias $ChachaHead "mdl ov 17 11 -2;avadd 0 17 11 -2;gsaim 1;Height_correction 0"

//CD AIM

cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148

// Vectors (vec_switch 1)

alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand "avp 0 19.12 6.35 0.54"
alias nighthawk-duck "avp 1 23.6 5.1 2.25"
alias nighthawk-walk "avp 2 19.12 6.25 0.44"
alias nighthawk-run "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump "avp 5 12.63 6.28 0.84"

alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand "avp 0 19.183 6.3831 3.515"
alias m4a1-duck "avp 1 23.713 6.0119 2.074"
alias m4a1-walk "avp 2 19.083 6.4831 3.115"
alias m4a1-run "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
alias m4a1-jump "avp 5 12.183 6.4831 0.815"

alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand "avp 0 19.19 6.23 1.257"
alias ak47-duck "avp 1 22.89 6.986 2.513"
alias ak47-walk "avp 2 19.19 6.53 1.157"
alias ak47-run "avp 3 19.19 6.83 1.057"
alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
alias ak47-jump "avp 5 11.01 5.22 1.81"

alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand "avp 0 20.7284 5.3072 0.961"
alias mp5-duck "avp 1 24.0334 6.5182 2.403"
alias mp5-walk "avp 2 20.0254 5.6072 0.861"
alias mp5-run "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
alias mp5-jump "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck "avp 1 24.8934 6.975 1.9187"

alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"

// Inverted Vectors (vec_switch 2)

alias ivec_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-jump"
alias id-stand "avp 0 19.12 6.35 0.54"
alias id-duck "avp 1 23.6 5.1 2.25"
alias id-walk "avp 2 19.12 6.25 0.44"
alias id-run "avp 3 19.12 6.35 0.44"
alias id-duckmove "avp 4 23.6 5.3 1.85"
alias id-jump "avp 5 12.63 6.28 0.84"

alias ivec_m4a1 "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-duckmove;im4-jump"
alias im4-stand "avp 0 19.183 6.3831 3.515"
alias im4-duck "avp 1 23.713 6.0119 2.074"
alias im4-walk "avp 2 19.083 6.4831 3.115"
alias im4-run "avp 3 18.983 6.5831 3.315"
alias im4-duckmove "avp 4 23.713 6.2119 1.874"
alias im4-jump "avp 5 12.183 6.4831 0.815"

alias ivec_ak47 "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-duckmove;iak-jump"
alias iak-stand "avp 0 19.19 6.23 1.257"
alias iak-duck "avp 1 22.89 6.986 2.513"
alias iak-walk "avp 2 19.19 6.53 1.157"
alias iak-run "avp 3 19.19 6.83 1.057"
alias iak-duckmove "avp 4 22.0604 7.1021 2.078"
alias iak-jump "avp 5 11.01 5.22 1.81"

// FSP VEC TEAM GSAIM HITBOXES //
//_______________________________

//Lenny and Alucard's AK HB GSaim vec
hbak0 "avadd 0 2.44 0.75 0.05"
hbak1 "avadd 1 3.21 0.87 -0.06"
hbak2 "avadd 2 2.52 1.12 0.60"
hbak3 "avadd 3 2.64 2.20 0.40"
hbak4 "avadd 4 2.50 1.10 0.40"
hbak5 "avadd 5 2.70 1.30 0.40"
hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

//Alucard Multibox
multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"

//Lenny & scottyboy90's Deag. HB GSaim vec
dhb0 "avadd 0 1.64 0.25 -0.05"
dhb1 "avadd 1 2.01 1.37 0.14"
dhb2 "avadd 2 1.62 1.32 0.40"
dhb3 "avadd 3 2.54 1.90 -0.30"
dhb4 "avadd 4 1.90 1.30 0.00"
dhb5 "avadd 5 1.90 1.30 0.20"
dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

//--------------------------/
//GSAIM VECS /
//------------------------/

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// GSAIM FOR USP
USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK
GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
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